WebSocketConn Object
Overview
The WebSocketConn
struct represent a client connection. You can apply different callbacks to it to handle different events.
Adding callbacks
rust
use wynd::wynd::Server;
#[tokio::main]
async fn main() {
let mut server: Server = Server::new(3000);
server.on_connection(|mut conn| {
conn.on_text(|event, conn| {
println!("Received message: {}", event.data);
});
conn.on_binary(|event, conn| {
println!("Received message: {:?}", event.data);
});
})
}
Emitting Events
rust
use wynd::wynd::Server;
#[tokio::main]
async fn main() {
let mut server: Server = Server::new(3000);
server.on_connection(|conn| {
let conn_clone = conn.clone();
tokio::spawn(async move {
conn_clone.send("Hello, world!").await;
});
let mut conn_clone = conn.clone();
tokio::spawn(async move {
conn_clone.close().await;
});
});
server.listen().await.unwrap();
}